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Big Meaty Book of Races

Table of contents

Armad

From Super Mario Bros. Wonder

These hardy desert wanderers stomp around in search of water. They live long lives, and have longer memories to go with it.

+2 Heart
1 Power, 1 Defense

Pros
+ Athletics (Rolling)
+ Knowhow (Desert)
+ Knowhow (History)

Cons
Handless
Weakness (Aerial)
You automatically retract into your shell; This leaves you completely Stunned (6) for the next 2 turns. If you are attacked from the front during this time, you knock into the ally behind you, dealing 2 damage to them, and ending your Stunned status.

Tech Defaults

Boost (Defense)
Indirect
Secure
Simple

Optional: Variant (Athletics - Primary Only) on Indirect attacks.

Baddie Box

From Super Mario 3D Land

These bizarre blocks are capable of continuously conjuring enemies from within themselves. They have been seen conjuring other objects as well, but mooks and minions appear to be their specialty.

+1 Heart, +1 Spirit
1 Power, 1 Defense

Pros
+ Guard (Melee)
+ Magic (Conjuring)
+ Steady (VS Status)
Efficient (Minions)

Cons
Handless

Tech Defaults

Boost (Attack)
Indirect
Minion
Weaken

Blockstepper

From Super Mario 3D World

Blocksteppers are nothing if not team players. Always marching at least in pairs, you'd be hard pressed to find a blockstepper without at least one staunch ally by their side.

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Coordination (Marching)
+ Notice (Hiding)
+ Cheer (Rally Together)

Cons
Handless

Tech Defaults

Boost (Any)
Minion (Blocksteppers)
Repeat
Shared

Bonnetter

From Super Mario Odyssey

Bonnetters travel the world wide via airships of their likeness. They have an impeccable sense of fashion, and none would dare chastise a bonneeter's opinion on attire.

Credit to @deuceblitz**{: .courage-color } and *@lucydndprincess on Discord for help with the capture State.

+1 Spirit
1 Power, 0 Defense

Pros
+ Crafts (Vehicles)
or + Crafts (Headwar)
+ Knowhow (Style)
+ Persuade (Sales)
Hover

Cons
N/A

Other Traits
State (Capture)
By spending 2 FP, you can attempt to possess an enemy. This is considered a Charm technique that uses Athletics.
An enemy Charmed in this way takes your place in combat, and you must use your action to maintain the Charm. While you have an enemy charmed in this way, any damage the enemy would take is inflicted on you instead. You can maintain this Charm for a number of turns per grade of success.
Nice!: 1 turn
Good!: 2 turns
Great!: 3 turns
Wonderful!: 4 turns
Excellent!: 5 turns
Unbelievable!: 6 turns

Tech Defaults

Aerial
Daze x2
Disorient
Throw

Boomboxer

From Super Paper Mario

These bizarre creatures have boombox-like protrusions sticking out of their heads. It's unclear if they make loud noises out of self-defense or because they like it, but they make good companions if you can handle their sudden outbursts.

Created by @piyohthegenius

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Notice (Noise)
+ Bully (Deafening) + Perform (Music)

Cons
Weakness (Blast) You take +2 damage and are Stunned (1) for the number of turns equal to the damage taken.

Tech Defaults

Burst
Element (Sound)
Piercing
Ranged

Bramball

From New Super Mario Bros. Wii

The humble bramball strolls from place to place, not paying much mind to what's in its way, or where it's going. Many would describe a bramball as amicable, though not much for conversation, and being marvelous helps when in need of a quick pick-me-up.

+1 Heart, +1 Spirit
1 Power, 0 Defense

Pros
+ Coordination (Stomping)
+ Knowhow (Flora)
+ Cheer (FP)
Contact
The attacker takes 1 damage, and you make a Steady check; the attacker is Dazed for 1 turn per Grade of Success.

Cons
Handless
Weakness (Aerial, Underfoot)
Aerial and Underfoot attacks ignore your Contact trait

Tech Defaults

Flowery
Overrun
Piercing
Selective, Indirect

Bristle

From Paper Mario: The Thousand Year Door

Bristles are autonomous sentinels, set to keep watch over the ruins of fallen civilizations. They delight in carrying out their duty, taking glee in fending off outsiders and threats.

+1 Heart, +1 Courage
1 Power, 2 Defense

Pros
+ Notice (Keep Watch)
+ Trickery (Camouflage)
+ Steady (Balance)
Construct
Contact
Your Contact trait can protect you from tool-based melee attacks.
Immune (Fire)

Cons
Weakness (Blast, Quake) You are flipped over, and your Defense is negated for the duration. This leaves you completely Stunned (6) for 2 turns. You still retain your contact trait, though you are no longer protected from tool-based melee attacks. Handless

Tech Defaults

Counter
Disarm x2
Piercing
Tool (Built-in)

Brock

From Mario & Luigi: Bowser's Inside Story

Brocks are best described as hardy and astute. Even the most humble of brocks know how to pitch a product. As such, many do work as merchants and salesmen, and have the bulk to keep their wares safe.

+1 Heart, +1 Courage
1 Power, 1 Defense

Pros
+ Guard (Ranged)
+ Persuade (Sales)
+ Steady (Etiquette)
1 Resist (Ranged)
+ ½ starting coins

Cons
Weakness (Underfoot)
You are Dazed (1) for a number of turns equal to the damage dealt, and lose 1 coin per point of damage.

Tech Defaults

Alternative (Coins)
Boost (Defense)
Charm
Hearty x2

Broodal

From Super Mario Odyssey

These brutal snobs come from the moon, and hold a reputation for their excellent sense of fashion and decor. Their bark can be just as bad, if not worse, than their bite. And a broodal would NEVER be caught dead without a stylish outfit, armed to the teeth with weaponry.

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Athletics (Jump)
+ Knowhow (High Society)
+ Steady (Etiquette)

Cons
N/A

Tech Defaults

Aerial
Repeat
Sequential
Tool (Ranged)

Bubblainian

From Super Mario Odyssey

These laid-back gastropods are all about one thing: taking it easy. Relaxation is the motto of the bubblainians, and if something comes to disturb their peace, then they'll put together all their resources to return things to a carefree calm.

+2 Courage
1 Power, 1 Defense

Pros
+ Athletics (Guard)
+ Cheer (Relaxation)
+ Perform (Instruments)
Aquatic

Cons
Weakness (Earth)
You take +2 damage and become Dazed (1) for a number of turns equal to the damage taken.

Tech Defaults

Allies
Boost (Defense)
Charm
Flowery

Bulrush

From Super Mario Bros. Wonder
Bulrush are typically placid beasts roaming the grasslands of the world. But placid doesn't mean harmless! They charge at each other as a greeting, which often leads many to be on the pointy end of their horns, warranted or not.

+2 Heart
2 Power, 0 Defense

Pros
+ Athletics (Charge)
+ Guard (Melee)
+ Bully (Shove)

Cons
Weakness (Charm/Confuse/Provoke)
The Level and Duration of any of these Statuses inflicted on you is doubled.

Tech Defaults

Piercing
Overrun
Spillover
Stun

Cataquack

From Super Mario Sunshine

Cataquacks live idle lives, primarily on the beaches of tropical vistas. Notably, the closer their coloration is to red, the more aggressive they tend to be. Otherwise, they don"t often go looking for trouble, unless it brings itself to their proverbial front door.

+2 Heart
1 Power, 0 Defense

Pros
+ Athletics (Run)
+ Athletics (Flipping)
+ Bully (Shove)

Cons
Handless
Weakness (Water)
You are flipped over, Dazed (1) for a number of turns equal to the damage dealt.

Tech Defaults

Launch
Sequential
Throw
Underfoot

Cherbil

From Super Paper Mario

Enigmatic cloudy creatures, cherbils float using internalized gasses that they release in order to protect themselves. You don't wanna know where the gas comes from. Trust us.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Knowhow (Cuisine)
+ Knowhow (Intrigue)
+ Bully (Disgust)
Hover
Immune (Gases)
Gas-based attacks and effects have no effect on you.

Cons
Handless

Tech Defaults

Aerial
Daze x2
Lingering x2
Stun

Coconutter

From Mario & Luigi: Partners in Time

Coconutters live deep in jungles and tropics, fostering and growing nature around them. They don"t often take kindly to trespassers!
Credit to "Fernikart57" on DeviantArt for the art.

+1 Heart, +1 Spirit
1 Power, 0 Defense

Pros
+ Crafts (Tools)
+ Knowhow (Nature)
+ Perform (Chanting)

Cons
Weakness (Fire)
You take +2 damage and suffer from a Lingering burn, lasting a number of turns equal to the damage taken.

Tech Defaults

Hearty x2
Lingering (Poison)
Terrain (Rain)
Tool

Crab

From Mario Bros.

Sidesteppers, Huckits, Crabbers… crabs are plentiful across the world, going by many names. Easily agitated, one would be a fool to end up on the pointed part of their claws.

+2 Heart
1 Power, 1 Defense

Pros
+ Aim (Fling)
+ Guard (Melee)
+ Notice (Underwater)
Aquatic

Cons
Weakness (Blast, Quake)
You are flipped over, leaving you completely Stunned (6) for the next 2 turns. Your Defense is negated during this time.

Tech Defaults

Counter Disarm x2
Piercing
Throw

Cragnon

From Super Paper Mario

These technologically advanced cavemen have an odd way of speaking. Though their speech isn't as intriguing as their Cragnology. Being masters of influencing rock to carry messages and signals, they've created a variety of programs to entertain themselves when not on the hunt.

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Coordination (Weapons)
+ Knowhow (Rocks)
or + Notice (Tracking)
+ Perform (Acting)

Cons
N/A

Tech Defaults

Boost (Defense)
Daze x2
Strike-Through
Tool

Cursya

From Super Paper Mario

These gooey terrors are chock-full of cursed energy. Even just grazing one can be enough to stir up some bad luck!

+2 Spirit
1 Power, 0 Defense

Pros
+ Guard (Melee)
+ Magic (Curses)
+ Bully (Weaken)

Cons
N/A

Tech Defaults

Counter
Stun
Tutor (May not have any positive traits)
Weaken (Any)

Dorrie

From Super Mario 64

Gentle giants of the seas and rivers, dorries often drift along, taking in the world as they go. They're a little awkward on land, but otherwise make for lovely company.

+2 Heart
1 Power, 0 Defense

Pros
+ Athletics (Swim)
+ Coordination (Carrying)
+ Notice (Underwater)
Immune (Poison)
Aquatic
Carrier (In Water)

Cons
Handless

Tech Defaults

Overrun
Reach
Selective
Swap x2

Dragon

From Paper Mario 64

Dragons are fearsome creatures, holding sway over powerful breath attacks, and commanding personalities. Being in the good graces of a dragon can be one of the strongest boons anyone can receive.

+1 Heart, +1 Courage
1 Power, 1 Defense

Pros
+ Athletics (Fly)
+ Notice (Treasure)
+ Bully (Assert Self)
Carrier
Fly

Cons
Weakness (Specific Noise)
Choose a specific, common sound, such as a cricket's chirp, thunderclaps, or a bell. Whenever you can hear this sound, your attack is Weakened (2), and you lose any defense points you have, for as long as you can hear the sound (minimum 1 turn).

Tech Defaults

Burst
Drain x2
Element (Any, defined at character creation)
Quake

Emoglobin

From Mario & Luigi: Bowser's Inside Story

Emoglobin are bizarre little antibodies that typically take up important functions in one's body. How they gain larger size, and how they escape their host bodies, is greatly unknown. What is known is that they excel at using their restorative properties to aid those around them. Just.. don't ask where its healing comes from.

+2 Heart
0 Power, 0 Defense

Pros
+ Heal (First Aid)
+ Knowhow (Biology)
+ Steady (VS Status)
Hover
Efficient (First Aid)

Cons
Handless

Tech Defaults

Boost
Dismiss
Group
Hearty x2

Fake Block

From Super Mario 3D Land

Sometimes, a block containing a power-up becomes suffused with the power in the item. This gives the block a spark of life, allowing it to move and use its powers to its own benefit.

+2 Courage
1 Power, 0 Defense

Pros
+ Crafts (Power-Ups)
+ Trickery (Blend In)
+ Steady (Power-Ups)
Start with one Power-Up or Item worth 50 Coins or less
Latent (Chosen Item/Power-Up)
For 5 FP: Activate the effect of your chosen Power-Up or Item (in the case of the Power-Up, you have to target yourself)

Cons
Handless
Weakness (Underfoot)
You are Dazed (1) for a number of turns equal to the damage dealt, and you lose your active power-up if you have one.

Tech Defaults

Aerial
Snatch

Two of the following:
Counter
Lingering x2
Indirect
Ranged, Element (Any, related to chosen Power-Up or Item)
Aquatic, Carrier, or Hover (as a Personal Trait)

Floro Sapien

From Super Paper Mario

Distant relatives of dayzees, Floro Sapiens are extremely conscious of their environment. They work to keep it clean and safe, and often resort to hostility when they can't fix the problem with good vibes.

Created by: @lonelyazalea

+2 Spirit
1 Power, 0 Defense

Pros
+ Magic (IOnfluence)
+ Knowhow (Nature)
+ Steady (Thorns)
Immunity (Water)
You heal 5 HP instead.
1 Resist (Earth)

Cons
Weakness (Poison)
You take +2 damage and are confused (3) for 2 turns.

Tech Defaults

Alt-Cost (HP), Indirect
Charm
Counter (Self)
Daze x2

Fronk

From WarioWare Inc.

Fronks are bizarre little creatures found in most urban areas. They have an innate connection with technology, which can often put them into precarious situations when investigating machines.

Concept: @yossycoin

+2 Spirit
1 Power, 0 Defense

Pros
+ Magic (Technology)
+ Knowhow (Hacking)
+ Trickery (Stealth)
Clones (Copies)
Efficient (Technology)

Cons
Weakness (Air) You must make a Steady check versus Disorientation, lasting a number of turns equal to the damage taken (minimum 1 turn).

Tech Defaults

Repeat
Simple
Selective
Tool

Gamboo

From Super Mario Bros. Wonder

Clans of gamboo travel the lands as one, speaking and acting in unison. Though sometimes, an individual gamboo may set out to start their own clan, or to find higher purpose. Even so, company is never far when traveling with a gamboo.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Crafts (Bamboo)
+ Trickery (Camouflage)
+ Steady (Balance)

Cons
Handless

Tech Defaults

Indirect
Minion (Gamboo)
Ranged
Sequential

Optional: Variant (Steady) on Minion techniques.

Gearmo

From Super Mario Galaxy

Gearmos are autonomous janitors, most well equipped for the care and maintenance of machinery. They can be very particular with keeping things clean, and are easily irked when things make their jobs harder.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Crafts (Maintenance)
+ Knowhow (Machinery)
+ Bully (Chiding)
Construct (Lifelike)
1 Resist (Blast)

Cons
Weakness (Shock)
You become Dazed (1), lasting for a number of turns equal to the damage taken.

Tech Defaults

Disarm x2
Homing
Swap x2
Tool (Built-In)

Gooble

From Super Mario Sunshine

Goobles come in all colors of the rainbow. Being made of paint, they have a knack for creativity that goes into everything they do.

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Athletics (Leaping)
+ Crafts (Painting)
+ Bully (Poison)
Clones (Copies)
Immune (Poison)
You heal 5 HP instead.

Cons
Handless
Weakness (Water)
You take double damage. If this Technique wouldn't usually deal damage, it deals 2 Piercing damage. Your Attack is Weakened (1) for a number of turns equal to the damage taken.

Tech Defaults

Drain x2
Lingering x2
Spillover
Terrain (Goop)

Optional: Element (Poison) on Indirect or Ranged Techniques

Gotchawrench

From Wrecking Crew

These malignant tools are what happens when a tool goes for too long without use, growing resentful and finding use for themselves. Often, this leads to them causing trouble in order to make problems for them to fix. Despite the name, Gotchawrenches can take the form of most any hardware tool.

+2 Heart
1 Power, 0 Defense

Pros
+ Athletics (Demolition)
+ Crafts (Construction)
or + Crafts (Jury-Rig)
+ Trickery (Stealth)
Construct (Lifelike)

Cons
N/A

Tech Defaults

Daze x2
Piercing
Quake
Tool (Built-In)

Gushen

From Super Mario Odyssey

Gushen are haughty sea creatures, priding themselves on their speed and their 'staches.

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Athletics (Propel)
+ Aim (Spray)
+ Poise (Etiquette)
Aquatic Fly Hover You cannot use your fly or hover traits if you do not have access to water.

Cons
Handless
Weakness (Heatwave/Lava)
You cannot use your fly or hover personal traits in battles where either of these conditions are present, unless there is a nearby source of water.

Tech Defaults

Element (Water)
Provoke x2
Ranged
Spillover

Optional: Element (Water) on Indirect or Ranged attacks

Gusty

Gusties are wind spirits who go wherever the wind blows. A gusty is as carefree as the spring breeze, never staying in one place for too long before setting off for the next new experience.

+1 Heart, +1 Spirit
1 Power, 0 Defense

Pros
+ Athletics (Flying)
+ Knowhow (Navigation)
+ Bully (Pushover)
Hover
Fly

Cons
N/A

Tech Defaults

Aerial
Overrun
Strike-Through

Optional: Element (Air) on Indirect attacks

Honeybee

From Super Mario Galaxy

Honeybees live out fulfilling lives creating honey for their colony, and carrying out the will of their queen. Some may leave their colonies to act as emissaries of their kingdom, or to see what the wider world holds for them.

+2 Courage
1 Power, 0 Defense

Pros
+ Heal (Syrup)
+ Trickery (Dodge)
+ Steady (Orderly)
Fly

Cons
N/A

Tech Defaults

Aerial
Flowery
Lingering x2 (Poison)
Strike-Through x2

Inchworm Pipe

From Super Mario Bros. Wonder

Pipes suffused with Wonder Power, inchworm pipes are often in constant motion. If an inchworm pipe wants to get somewhere, there's little that can be done to stop it.

+1 Heart, +1 Spirit
1 Power, 1 Defense

Pros
+ Athletics (Climbing)
+ Magic (Transport)
+ Trickery (Blend In)
Carrier
Construct (Lifelike)
Sinker

Cons
Handless

Tech Defaults

Divider
Overrun
Ranged
Swap x2

Jibberjay

These loud-mouthed avians live for the thrill of competition. They make their homes in jungles, where they can find challenging places to race each other.

+2 Courage
1 Power, 0 Defense

Pros
+ Athletics (Flying)
+ Bully (Taunting)
+ Perform (Stylish Moves)
Fly

Cons
N/A

Tech Defaults

Aerial
Boost (Dodge)
Disable x2
Disorient

Kerpop

From Super Mario Bros. Wonder

Kerpops are distant relatives to goombas. Over time, they've adapted their bodies to the harsh volcanic conditions they dwell in, with built-in defense mechanisms for when things get too hot.

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Athletics (Jumping)
+ Crafts (Cooking)
+ Bully (Loud Noises)
Immune (Fire) If targeted by a technique with Element (Fire), your hard body pops, lightening your weight. You gain a 1d6 bonus to any rolls relating to jumping or going airborne. While popped, your Immune (Fire) becomes 1 Resist (Fire). This lasts until the end of combat, or until the end of the scene.

Cons
Handless

Tech Defaults

Aerial
Burst
Disorient
Provoke x2

Li'l Oink

From Paper Mario 64

These bespeckled pigs are skittish little things, though are beloved by all for their patterns. They are creatures of chance, happening upon places and things they generally shouldn't.

Created by @lonelyazalea

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Athletics (Fleeing)
+ Notice (Movement)
+ Perform (Cuteness)
Immune (Confusion)

Cons
Handless

Tech Defaults

All
Roulette (-2 FP on one Roulette Slot)
Lucky Hit, Fumble (-3 FP on the Lucky Slot)
Coin Toss (-3 FP on one Coin Slot)

Milde

From Super Mario World 2: Yoshi's Island

Mildes are known to be a cheerful and carefree bunch, not letting much get to them. They're known for their precise movements and marching, though tend to be a little airheaded… especially when stomped on.

Created by @lonelyazalea and @piyohthegenius

CAUTION! With their weakness, a milde player can easily get out of hand in combat. Make sure to run this by your GM first!

+2 Courage or +1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Athletics (Popping)
+ Coordination (Marching)
+ Steady (Poise)
Clone (Copies) You may use *Athletics in order to create a copy.*{: .mgl .fs-3 }

Cons
Handless
Weakness (Aerial) You take double damage, and are forced to create a copy. Each copy has -1 attack, increasing by -1 for every subsequent copy made this way.

Tech Defaults

Burst
Indirect
Launch

Mister I

From Super Mario 64

Mister Is are incredibly odd beings, being large floating eyeballs. Their disconcerting gaze is described as disturbing by some, and hypnotic by others. Usually, though, you can find them just.. float there.

+2 Spirit
1 Power, 0 Defense

Pros
+ Notice (Observations)
+ Notice (Secrets)
+ Bully (Unnerve)
Hover

Cons
Handless
Weakness (Disoriented)
The Level and Duration of any Disoriented inflicted on you is doubled.

Tech Defaults

Confuse x2
Fear x2
Homing
Ranged

New Donker

From Super Mario Odyssey

Most New Donkers are just trying to get by. They're usually no-nonsense, but see the importance of taking time to wind down from work.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Knowhow (Any one job, chosen at character creation)
+ Trickery (Join the Crowd)
+ Perform (Modern Hits)

Cons
N/A

Tech Defaults

Alternative (Coins)
Tool

1x Custom Set of Traits
Custom Sets are defined during character creation. For New Donkers, they can include any Traits totalling no more than 2 FP, and can't include negative Traits.

Phanto

From Super Mario Bros. 2

Phantos are ancient guardians of relics, most commonly found in ruins and dark places. What stirs them from their duty is largely unknown, but a phanto is utterly relentless in pursuit of its goals.

+2 Spirit
1 Power, 1 Defense

Pros
+ Knowhow (Lore)
+ Notice (Pursuit)
+ Trickery (Stealth)
Construct (Lifelike)
Fly

Cons
Handless

Tech Defaults

Homing
Indirect
Snatch
Strike-Through

Pigarithm

From Super Paper Mario

Pigarithm are flighty creatures, due in part to the large amount of coins they carry inside them at all times. The trust of a pigarithm is rarely earned, but represents a near unbreakable bond.

Created by: @lonelyazalea

+2 Heart
1 Power, 1 Defense

Pros
+ Athletics (Linear Speed)
+ Notice (Coins)
+ Persuade (Commerce)
+½ Starting Coins

Cons
Handless
Weakness (Aerial, Crushing)
The Level and Duration of all Statuses you suffer from these attacks are doubled, and you lose 1 coin per point of damage.

Tech Defaults

Alt-Cost (Coins)
Boost (Dodge)
Overrun
Minion (Split Selves)

Pi'illo

From Mario & Luigi: Dream Team

The Pi'illo are an ancient people, hailing from Pi'illo Island. Though many are content to stay in their ancestral homes, the dreamy and longing nature of the Pi'illo folk lead them to travel beyond the island's shores.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Crafts (Bedwear)
+ Magic (Dreams)
+ Cheer (Inspire)
Hover

Cons
Weakness (Sleep)
The Level and Duration of all statuses you suffer associated with sleep are doubled.

Tech Defaults

Aerial
Daze x2
Ranged
Tutor

Pixl

From Super Paper Mario

These geometric constructs were created from the spirits of the Game Overed by the shamans, fit into vessels for specific purposes. Though the means of their creation have been lost to all but the eldest of shamans, many still lie in wait in forgotten parts of the world.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Knowhow (Ancient Lore)
+ Magic (Skill Substitution)
+ Cheer (Assist)
Construct (Lifelike)
Fly

Cons
Handless

Tech Defaults

Boost (Any)
Hustle, Others
Tool (Built-In)
Tutor

Poplin

From Super Mario Bros. Wonder

Poplins are the residents of the Flower Kingdom, following the rule of Prince Florian. They often tend to gardens and wonder seeds, with flowers holding a special place in their society.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Aim (Items)
+ Knowhow (Flora)
+ Persuade (Sales)
Immune (Water)
You heal 5 HP instead.
+½ Syrup effectiveness (for items, as user or target)

Cons
Weakness (Heatwave)
You are considered Disoriented (1) while in a heatwave.

Tech Defaults

Flowery
Shared
Terrain (Overgrown)
Tool

Optional: Split on Flowery Techniques.

Portrait Ghost

From Luigi's Mansion

Portrait ghosts come from portraits of people who've died. They'll often become a mimicry of the person they were painted after, partaking in jobs and routines that the subject did in life.

+2 Spirit
1 Power, 0 Defense

Pros
+ Athletics (Telekinesis)
+ Knowhow (Any, defined at character creation)
+ Trickery (Dodge)
Hover
Immune (Fear, Poison)
Intangible
Undead (Lifelike)

Cons
Weakness (Sudden Light)
You are stunned by the light, Dazing (1) you for a turn for each point of damage taken (minimum 1 turn).

Tech Defaults

Drain
Fear x2
Launch
Throw

Sammer Guy

From Super Paper Mario

These valiant warriors come from the Sammer Kingdom. Each lives by their own personal code of honor, often finding work as mercenaries. But each guy fights for two things above all: glory for themselves, and for the Sammer Kingdom.

+2 Heart
1 Power, 1 Defense

Pros
+ Coordination (Acrobatics)
+ Guard (Melee)
+ Bully (Intimidate)

Cons
N/A

Tech Defaults

Counter
Fear x2
Piercing
Tool (Indirect)

Steam Gardener

From Super Mario Odyssey

Gardening automatons who call the Wooded Kingdom home. Gardeners will often go on pilgrimages to distant lands to learn about new plants, and bring seeds back to their home.

+1 Heart, +1 Spirit
1 Power, 1 Defense

Pros
+ Aim (Watering)
+ Crafts (Plants)
+ Knowhow (Flora)
Construct (Lifelike)
Sinker

Cons
N/A

Tech Defaults

Dismiss
Flowery
Ranged Spillover

Optional: Element (Water) on Ranged attacks

Shiverian

From Super Mario Odyssey

These racers are as cheerful as their bodies are dense. Their thick fat helps them maneuver around without much use of their tiny legs, and helps them to protect what they care about. They adore friendly competition, and you'd be hard pressed to find a shiverian who backs down from a challenge.

+2 Heart
1 Power, 0 Defense

Pros
+ Athletics (Bouncing)
+ Guard (Melee)
+ Steady (Balance)
1 Resist (Ice)

Cons
N/A

Tech Defaults

Aerial
Counter, Harmless
Disorient
Stun

Optional: Element (Ice) on Indirect attacks

Shroob

From Mario & Luigi: Partners in Time

Shroobs were once a race of fearsome aliens from Planet Shroob. Now, they've faced near extinction. The shroobs who still remain are just as shrewd and intelligent as their forefathers, and may one day seek to rise for another takeover…

+1 Heart, +1 Spirit
1 Power, 0 Defense

Pros
+ Aim (Rays)
+ Crafts (Gadgets)
+ Knowhow (Biology)

Cons
N/A

Tech Defaults

Minion (RC Drones)
Tool (Ranged)
Variant (Crafts)
Weaken

Squirpian

From Super Paper Mario

Squirpians are a near-extinct race of aliens once trusted with guarding a pure heart. In times since then, they've roamed the galaxy with their purpose complete, seeking new meanings for their existence.

+1 Heart, +1 Spirit
1 Power, 0 Defense

Pros
+ Coordination (Piloting)
+ Knowhow (Lore)
+ Cheer (Inspire) Fly

Cons
N/A

Tech Defaults

Boost (Any)
Burst
Provoke x2
Ranged

Talking Flower

From Super Paper Mario

These Flower Kingdom fellows love nothing more than talking. They often travel far and wide, just to have a conversation partner.

Concept: @piyohthegenius

+2 Courage
1 Power, 0 Defense

Pros
+ Knowhow (Any, defined at character creation)
+ Cheer (Encourage)
+ Persuade (Shmooze)
Fly

Cons
Handless

Tech Defaults

Boost
Confuse x2
Flowery
Provoke x2

Theet

From Princess Peach: Showtime!

Theets are patrons of the arts, forming some of the best acting troupes around. Though prone to stage fright, there's very little that will stop a theet from putting on a good show.

+2 Courage
1 Power, 0 Defense

Pros
Trickery (Disguise)
or Crafts (Costumes)
+ Cheer (Teamwork)
+ Perform (Theatrics)
Fly

Cons
Weakness (Fear) The Level and Duration of all Statuses you suffer associated with fear are doubled.

Tech Defaults

Allies
Daze x2
Element (Light)
Flowery

Tiki

From Donkey Kong Country Returns

Tikis are a proud race of self-made, fruit fueled tribesmen. They possess great talent in music, which they often use to create disorienting and hypnotic songs to gain the upper hand.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Crafts (Woodworking)
+ Magic (Hypnotism)
+ Perform (Music)
Construct (Lifelike)
Hover

Cons
Handless, or Weakness (Crushing)
You take +2 damage and fall to the ground. This leaves you Dazed (1) for a number of turns equal to the damage dealt.

Tech Defaults

Charm
Confuse x2
Disorient
Element (Fire)

Topman

From Super Mario Galaxy

Topmen are a tribe of spacefaring robots, constantly seeking territory. They often settle clashes by crashing into each other, seeing who falls first. Topmen are often honorable in the art of combat, using the bulk of their body to take down their foes.

+1 Heart, +1 Courage
1 Power, 1 Defense

Pros
+ Athletics (Spinning)
+ Bully (Knock Around)
+ Steady (Balance)
Construct (Lifelike)
Sinker

Cons
Weakness (Shock)
You take +2 damage and become Dazed (1) for a number of turns equal to the damage taken.

Tech Defaults

Counter
Disorient
Divider
Launch

Tostarenan

From Super Mario Odyssey

These fiesta loving skeletons call the sand kingdom home. Though when they leave the sands of Tostarena behind, they always bring the party with them.

+2 Courage
1 Power, 0 Defense

Pros
+ Trickery (Parlour Tricks)
+ Cheer (Celebrations)
+ Perform (Instruments)
Resilient
Undead (Lifelike)

Cons
Weakness (Blast)
You take +2 damage and become Dazed (1) for a number of turns equal to the damage taken.

Tech Defaults

Allies
Boost (Any)
Charm
Dismiss

Tox Box

From Super Mario 64

Tox Boxes follow patterns their whole life, idly rolling about. Unless, of course, something stops them from completing their pattern, in which case they begin to wander around..

+2 Heart
1 Power, 1 Defense

Pros
+ Athletics (Run Over)
+ Guard (Melee)
+ Bully (Knock Over)
Construct
Sinker

Cons
Handless

Tech Defaults

Daze x2
Overrun
Secure, Others
Sequential

Tsubon

From Mario & Wario

These cursed urns often serve as mindless guards of caverns and temples. Though, there are a few among them who gain a heightened sense of self, setting out to find purpose in the world.

+2 Heart
1 Power, 0 Defense

Pros
+ Aim (Projectiles)
+ Athletics (Climbing)
+ Crafts (Pottery)
Construct (Lifelike)

Cons
Weakness (Launch/Throw)
If targeted by a move with the Launch or Thrown tags, your pottery cracks. You are Weakened (-1 POW) for a turn for each point of damage taken (minimum 1 turn).

Tech Defaults

Lingering x2
Piercing
Ranged
Repeat

Optional: Element (Any) on Ranged attacks. (Must be decided at character creation)

Twilighter

From Paper Mario: The Thousand Year Door

These shady folk prefer the darker corners of the world. Though their disposition may be gloomy, they're hardy survivors who will stand for the safety of friends and family. Though, they may just take the longer or less noticeable route to success.

+2 Spirit
1 Power, 0 Defense

Pros
+ Crafts (Stitching)
+ Trickery (Hiding)
+ Bully (Coerce)
Resilient

Cons
Weakness (Curses)
The duration of effects caused by curses are doubled.
Weakness (Sudden Light)
You are stunned by the light, Dazing (1) you for a turn for each point of damage taken (minimum 1 turn).

Tech Defaults

Daze x2
Repeat
Snatch
Terrain (Darkness)

Optional: Element (Shadow) on Indirect or Ranged Techniques

Uproot

From Super Mario Odyssey

Uproots dwell in deep forests, creating shells to protect themselves from the elements. Weirdly enough, the shells they make often resemble plant pots..

+2 Heart
1 Power, 0 Defense

Pros
+ Athletics (Jumping)
+ Guard (Melee)
+ Crafts (Ceramics)
Elevation

Cons
N/A

Tech Defaults

Aerial
Indirect
Reach
Repeat

Virus

From Dr. Mario

Viruses are naughty little creatures, most often set to inflict their ails on whoever they come across. Even so, when faced with threats much greater than one of their own, their camaraderie is second to none, joining forces to take on tough foes.

+1 Spirit, +1 Courage
1 Power, 0 Defense

Pros
+ Knowhow (Medicine)
+ Trickery (Shenanigans)
+ Bully (Weaken)
Clone (Copies)

Cons
Weakness (Life Magic, Medicine)
You treat the HP you would normally recover as damage.

Tech Defaults

Confuse x2
Disable x2
Lingering x2 (Sickness)
Weaken

Volbonan

From Super Mario Odyssey

These expert chefs call the Luncheon Kingdom home. The travelers amongst them are always searching for new flavors for their dishes, and new meals to sample. Wherever a Volbonan goes, tasty food is sure to follow.

Credit to "Lwiis64" on DeviantArt for the art.

+1 Heart, +1 Spirit
1 Power, 0 Defense

Pros
+ Aim (Throw Item)
+ Crafts (Food)
+ Knowhow (Culinary)
1 Resist (Fire)

Cons
N/A

Tech Defaults

Element (Fire)
Hearty x2
Launch
Piercing

Waddlewing

From Super Mario Odyssey

Waddlewings are deft little creatures, capable of gliding through the air with ease. Many waddlewings find a hobby in collecting objects.

Credit to @lucydndprincess for fly mechanic.

+1 Heart, +1 Courage
1 Power, 0 Defense

Pros
+ Athletics (Climb)
+ Athletics (Glide)
+ Bully (Snatch)
Fly When using this trait to Fly, you only stay airborne for a number of Turns equal to the Grades of Success you rolled to become airborne in the first place.

Cons
N/A

Tech Defaults

Aerial
Disarm x2
Reach
Snatch

Whittle

From Super Mario Galaxy 2

Whittles are tree spirits, well known the world over for their bravery and pride. Though they may be lacking in conversation skills, a whittle is a stalwart friend, dedicated to whatever they may deem their cause to be.

+1 Heart, +1 Spirit
1 Power, 1 Defense

Pros
+ Athletics (Sliding)
+ Knowhow (Plants)
+ Steady (Resilience)
Immune (Fear)

Cons
Weakness (Fire)
You take a +2 damage and suffer from a Lingering burn, lasting a number of turns equal to the damage taken.

Tech Defaults

Aerial
Hearty x2
Overrun
Strike-Through x2


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This is a Homebrew wiki and compendium for Paper Story. This website isn't in any way affiliated with either Nintendo, or the Paper Story TTRPG team.