Big Meaty Book of Races
Table of contents
- Armad
- Baddie Box
- Blockstepper
- Bonnetter
- Boomboxer
- Bramball
- Brock
- Broodal
- Bubblainian
- Bulrush (WIP)
- Cataquack
- Coconutter
- Cragnon
- Emoglobin
- Fake Block
- Fronk
- Gearmo
- Gooble
- Gotchawrench
- Gushen
- Honeybee
- Jibberjay
- Li'l Oink
- Mister I
- New Donker
- Pi'illo
- Pixl
- Portrait Ghost
- Sammer Guy
- Steam Gardener
- Shiverian
- Shroob
- Tiki
- Topman
- Tostarenan
- Tox Box
- Tsubon
- Twilighter
- Uproot
- Virus
- Volbonan
- Whittle
Armad
From Super Mario Bros. Wonder
These hardy desert wanderers stomp around in search of water. They live long lives, and have longer memories to go with it.
+2 Heart
1 Power, 1 DefensePros
+ Athletics (Rolling)
+ Knowhow (Desert)
+ Knowhow (History)Cons
Handless
Weakness (Aerial)
You automatically retract into your shell; This leaves you completely Stunned (6) for the next 2 turns. If you are attacked from the front during this time, you knock into the ally behind you, dealing 2 damage to them, and ending your Stunned status.Tech Defaults
Boost (Defense)
Indirect
Secure
SimpleOptional: Variant (Athletics - Primary Only) on Indirect attacks.
Baddie Box
From Super Mario 3D Land
These bizarre blocks are capable of continuously conjuring enemies from within themselves. They have been seen conjuring other objects as well, but mooks and minions appear to be their specialty.
+1 Heart, +1 Spirit
1 Power, 1 DefensePros
+ Guard (Melee)
+ Magic (Conjuring)
+ Steady (VS Status)
Efficient (Minions)Cons
HandlessTech Defaults
Boost (Attack)
Indirect
Minion
Weaken
Blockstepper
From Super Mario 3D World
Blocksteppers are nothing if not team players. Always marching at least in pairs, you'd be hard pressed to find a blockstepper without at least one staunch ally by their side.
+1 Heart, +1 Courage
1 Power, 0 DefensePros
+ Coordination (Marching)
+ Notice (Hiding)
+ Cheer (Rally Together)Cons
HandlessTech Defaults
Boost (Any)
Minion (Blocksteppers)
Repeat
Shared
Bonnetter
From Super Mario Odyssey
Bonnetters travel the world wide via airships of their likeness. They have an impeccable sense of fashion, and none would dare chastise a bonneeter's opinion on attire.
Credit to @deuceblitz and @lucydndprincess on DIscord for help with the capture State.
+1 Spirit
1 Power, 0 DefensePros
+ Crafts (Vehicles)
or + Crafts (Headwar)
+ Knowhow (Style)
+ Persuade (Sales)
HoverCons
N/AOther Traits
State (Capture)
By spending 2 FP, you can attempt to possess an enemy. This is considered a Charm technique that uses *Athletics.{: .mgl .fs-3 }
*An enemy Charmed in this way takes your place in combat, and you must use your action to maintain the Charm. While you have an enemy charmed in this way, any damage the enemy would take is inflicted on you instead. You can maintain this Charm for a number of turns per grade of success.
Nice!: 1 turn
Good!: 2 turns
Great!: 3 turns
Wonderful!: 4 turns
Excellent!: 5 turns
Unbelievable!: 6 turnsTech Defaults
Aerial
Daze x2
Disorient
Throw
Boomboxer
These bizarre creatures have boombox-like protrusions sticking out of their heads. It's unclear if they make loud noises out of self-defense or because they like it, but they make good companions if you can handle their sudden outbursts.
Created by @piyohthegenius
+1 Heart, +1 Courage
1 Power, 0 DefensePros
+ Notice (Noise)
+ Bully (Deafening) + Perform (Music)Cons
Weakness (Blast) You take +2 damage and are Stunned (1) for the number of turns equal to the damage taken.Tech Defaults
Burst
Element (Sound)
Piercing
Ranged
Bramball
From New Super Mario Bros. Wii
The humble bramball strolls from place to place, not paying much mind to what's in its way, or where it's going. Many would describe a bramball as amicable, though not much for conversation, and being marvelous helps when in need of a quick pick-me-up.
+1 Heart, +1 Spirit
1 Power, 0 DefensePros
+ Coordination (Stomping)
+ Knowhow (Flora)
+ Cheer (FP)
Contact
The attacker takes 1 damage, and you make a Steady check; the attacker is Dazed for 1 turn per Grade of Success.Cons
Handless
Weakness (Aerial, Underfoot)
Aerial and Underfoot attacks ignore your Contact traitTech Defaults
Flowery
Overrun
Piercing
Selective, Indirect
Brock
From Mario & Luigi: Bowser's Inside Story
Brocks are best described as hardy and astute. Even the most humble of brocks know how to pitch a product. As such, many do work as merchants and salesmen, and have the bulk to keep their wares safe.
+1 Heart, +1 Courage
1 Power, 1 DefensePros
+ Guard (Ranged)
+ Persuade (Sales)
+ Steady (Etiquette)
1 Resist (Ranged)
+ ½ starting coinsCons
Weakness (Underfoot)
You are Dazed (1) for a number of turns equal to the damage dealt, and lose 1 coin per point of damage.Tech Defaults
Alternative (Coins)
Boost (Defense)
Charm
Hearty x2
Broodal
From Super Mario Odyssey
These brutal snobs come from the moon, and hold a reputation for their excellent sense of fashion and decor. Their bark can be just as bad, if not worse, than their bite. And a broodal would NEVER be caught dead without a stylish outfit, armed to the teeth with weaponry.
+1 Heart, +1 Courage
1 Power, 0 DefensePros
+ Athletics (Jump)
+ Knowhow (High Society)
+ Steady (Etiquette)Cons
N/ATech Defaults
Aerial
Repeat
Sequential
Tool (Ranged)
Bubblainian
From Super Mario Odyssey
These laid-back gastropods are all about one thing: taking it easy. Relaxation is the motto of the bubblainians, and if something comes to disturb their peace, then they'll put together all their resources to return things to a carefree calm.
+2 Courage
1 Power, 1 DefensePros
+ Athletics (Guard)
+ Cheer (Relaxation)
+ Perform (Instruments)
AquaticCons
Weakness (Earth)
You take +2 damage and become Dazed (1) for a number of turns equal to the damage taken.Tech Defaults
Allies
Boost (Defense)
Charm
Flowery
Bulrush (WIP)
Bulrush are typically placid beasts roaming the grasslands of the world. But placid doesn’t mean harmless! They charge at each other as a greeting, which often leads many to be on the pointy end of their horns, warranted or not. +2 Heart
2 Power, 0 DefensePros
+ Athletics (Charge){: .heart-color }
*+ Guard (Melee){: .heart-color } *+ Bully (Shove)Cons
Weakness (Charm/Confuse/Provoke) The Level and Duration of any of these Statuses inflicted on you is doubled.Other Traits
Any other qualities the species has that may not fit neatly into a Pro or a Con go here in one large block underneath Pros and Cons.
Most often this is for Species with a State Trait, which grants them contextual bonuses/penalties.Tech Defaults
Example Tech 1
Example Tech 2
Example Tech 3
Example Tech 2Any Required or Optional effects are listed underneath, and can (or must) be taken in addition to Tech Defaults.
Cataquack
From Super Mario Sunshine
Cataquacks live idle lives, primarily on the beaches of tropical vistas. Notably, the closer their coloration is to red, the more aggressive they tend to be. Otherwise, they don"t often go looking for trouble, unless it brings itself to their proverbial front door.
+2 Heart
1 Power, 0 DefensePros
+ Athletics (Run)
+ Athletics (Flipping)
+ Bully (Shove)Cons
Handless
Weakness (Water)
You are flipped over, Dazed (1) for a number of turns equal to the damage dealt.Tech Defaults
Launch
Sequential
Throw
Underfoot
Coconutter
From Mario & Luigi: Partners in Time
Coconutters live deep in jungles and tropics, fostering and growing nature around them. They don"t often take kindly to trespassers!
Credit to “Fernikart57” on DeviantArt for the art.+1 Heart, +1 Spirit
1 Power, 0 DefensePros
+ Crafts (Tools)
+ Knowhow (Nature)
+ Perform (Chanting)Cons
Weakness (Fire)
You take +2 damage and suffer from a Lingering burn, lasting a number of turns equal to the damage taken.Tech Defaults
Hearty x2
Lingering (Poison)
Terrain (Rain)
Tool
Cragnon
From Super Paper Mario
These technologically advanced cavemen have an odd way of speaking. Though their speech isn't as intriguing as their Cragnology. Being masters of influencing rock to carry messages and signals, they've created a variety of programs to entertain themselves when not on the hunt.
+1 Heart, +1 Courage
1 Power, 0 DefensePros
+ Coordination (Weapons)
+ Knowhow (Rocks)
or + Notice (Tracking)
+ Perform (Acting)Cons
N/ATech Defaults
Boost (Defense)
Daze x2
Strike-Through
Tool
Emoglobin
From Mario & Luigi: Bowser's Inside Story
Emoglobin are bizarre little antibodies that typically take up important functions in one's body. How they gain larger size, and how they escape their host bodies, is greatly unknown. What is known is that they excel at using their restorative properties to aid those around them. Just.. don’t ask where its healing comes from.
+2 Heart
0 Power, 0 DefensePros
+ Heal (First Aid)
+ Knowhow (Biology)
+ Steady (VS Status)
Hover
Efficient (First Aid)Cons
HandlessTech Defaults
Boost Dismiss Group Hearty x2
Fake Block
From Super Mario 3D Land
Sometimes, a block containing a power-up becomes suffused with the power in the item. This gives the block a spark of life, allowing it to move and use its powers to its own benefit.
+2 Courage
1 Power, 0 DefensePros
+ Crafts (Power-Ups)
+ Trickery (Blend In)
+ Steady (Power-Ups)
Start with one Power-Up or Item worth 50 Coins or less
Latent (Chosen Item/Power-Up)
For 5 FP: Activate the effect of your chosen Power-Up or Item (in the case of the Power-Up, you have to target yourself)Cons
Handless
Weakness (Underfoot)
You are Dazed (1) for a number of turns equal to the damage dealt, and you lose your active power-up if you have one.Tech Defaults
Aerial
SnatchTwo of the following:
Counter
Lingering x2
Indirect
Ranged, Element (Any, related to chosen Power-Up or Item)
Aquatic, Carrier, or Hover (as a Personal Trait)
Fronk
Fronks are bizarre little creatures found in most urban areas. They have an innate connection with technology, which can often put them into precarious situations when investigating machines.
+2 Spirit
*1 Power, 0 DefensePros + Magic (Technology)
+ Knowhow (Hacking) + Trickery (Stealth) Clones (Copies)
Efficient (Technology){: .mgl .fs-3 }Cons
Weakness (Air) You must make a Steady check versus Disorientation, lasting a number of turns equal to the damage taken (minimum 1 turn).Tech Defaults
Repeat
Simple
Selective
Tool
Gearmo
From Super Mario Galaxy
Gearmos are autonomous janitors, most well equipped for the care and maintenance of machinery. They can be very particular with keeping things clean, and are easily irked when things make their jobs harder.
+1 Spirit, +1 Courage
1 Power, 0 DefensePros
+ Crafts (Maintenance)
+ Knowhow (Machinery)
+ Bully (Chiding)
Construct (Lifelike)
1 Resist (Blast)Cons
Weakness (Shock)
You become Dazed (1), lasting for a number of turns equal to the damage taken.Tech Defaults
Disable
Homing
Swap x2
Tool (Built-In)
Gooble
From Super Mario Sunshine
Goobles come in all colors of the rainbow. Being made of paint, they have a knack for creativity that goes into everything they do.
+1 Heart, +1 Courage
1 Power, 0 DefensePros
+ Athletics (Leaping)
+ Crafts (Painting)
+ Bully (Poison)
Clones (Copies)
Immune (Poison)
You heal 5 HP instead.Cons
Handless
Weakness (Water)
You take double damage. If this Technique wouldn't usually deal damage, it deals 2 Piercing damage. Your Attack is Weakened (1) for a number of turns equal to the damage taken.Tech Defaults
Drain x2
Lingering x2
Spillover
Terrain (Goop)Optional: Element (Poison) on Indirect or Ranged Techniques
Gotchawrench
From Wrecking Crew
These malignant tools are what happens when a tool goes for too long without use, growing resentful and finding use for themselves. Often, this leads to them causing trouble in order to make problems for them to fix. Despite the name, Gotchawrenches can take the form of most any hardware tool.
+2 Heart
1 Power, 0 DefensePros
+ Athletics (Demolition)
+ Crafts (Construction)
or + Crafts (Jury-Rig)
+ Trickery (Stealth)
Construct (Lifelike)Cons
N/ATech Defaults
Daze x2
Piercing
Quake
Tool (Built-In)
Gushen
From Super Mario Odyssey
Gushen are haughty sea creatures, priding themselves on their speed and their 'staches.
+1 Heart, +1 Courage
1 Power, 0 DefensePros
+ Athletics (Propel)
+ Aim (Spray)
+ Poise (Etiquette)
Aquatic Fly You cannot use your fly if you do not have access to water.Cons
Handless Weakness (Heatwave/Lava) You cannot use your fly or hover personal traits in battles where either of these conditions are present, unless there is a nearby source of water.Tech Defaults
Element (Water)
Provoke x2
Ranged
SpilloverOptional: Element (Water) on Indirect or Ranged attacks
Honeybee
From Super Mario Galaxy
Honeybees live out fulfilling lives creating honey for their colony, and carrying out the will of their queen. Some may leave their colonies to act as emissaries of their kingdom, or to see what the wider world holds for them.
+2 Courage
1 Power, 0 DefensePros
+ Heal (Syrup)
+ Trickery (Dodge)
+ Steady (Orderly)
FlyCons
N/ATech Defaults
Aerial
Flowery
Lingering x2 (Poison)
Strike-Through x2
Jibberjay
These loud-mouthed avians live for the thrill of competition. They make their homes in jungles, where they can find challenging places to race each other.
+2 Courage
1 Power, 0 DefensePros
+ Athletics (Flying)
+ Bully (Taunting)
+ Perform (Stylish Moves)
FlyCons
N/ATech Defaults
Aerial
Boost (Dodge)
Disable x2
Disorient
Li'l Oink
From Paper Mario
These bespeckled pigs are skittish little things, though are beloved by all for their patterns. They are creatures of chance, happening upon places and things they generally shouldn't.
Created by @lonelyazalea
+1 Heart, +1 Courage
1 Power, 0 DefensePros
+ Athletics (Fleeing)
+ Notice (Movement)
+ Perform (Cuteness)
Immune (Confusion)Cons
HandlessTech Defaults
All
Roulette (-2 FP on one Roulette Slot)
Lucky Hit, Fumble (-3 FP on the Lucky Slot)
Coin Toss (-3 FP on one Coin Slot)
Mister I
From Super Mario 64
Mister Is are incredibly odd beings, being large floating eyeballs. Their disconcerting gaze is described as disturbing by some, and hypnotic by others. Usually, though, you can find them just.. float there.
+2 Spirit
1 Power, 0 DefensePros
+ Notice (Observations)
+ Notice (Secrets)
+ Bully (Unnerve)
HoverCons
Handless
Weakness (Disoriented)
The Level and Duration of any Disoriented inflicted on you is doubled.Tech Defaults
Confuse x2
Fear x2
Homing
Ranged
New Donker
From Super Mario Odyssey
Most New Donkers are just trying to get by. They're usually no-nonsense, but see the importance of taking time to wind down from work.
+1 Spirit, +1 Courage
1 Power, 0 DefensePros
+ Knowhow (Any one job, chosen at character creation)
+ Trickery (Join the Crowd)
+ Perform (Modern Hits)Cons
N/ATech Defaults
Alternative (Coins)
Tool1x Custom Set of Traits
Custom Sets are defined during character creation. For New Donkers, they can include any Traits totalling no more than 2 FP, and can't include negative Traits.
Pi'illo
From Mario & Luigi: Dream Team
The Pi'illo are an ancient people, hailing from Pi'illo Island. Though many are content to stay in their ancestral homes, the dreamy and longing nature of the Pi'illo folk lead them to travel beyond the island's shores.
+1 Spirit, +1 Courage
1 Power, 0 DefensePros
+ Crafts (Bedwear)
+ Magic (Dreams)
+ Cheer (Inspire)
HoverCons
Weakness (Sleep)
The Level and Duration of all statuses you suffer associated with sleep are doubled.Tech Defaults
Aerial
Daze x2
Ranged
Tutor
Pixl
From Super Paper Mario
These geometric constructs were created from the spirits of the Game Overed by the shamans, fit into vessels for specific purposes. Though the means of their creation have been lost to all but the eldest of shamans, many still lie in wait in forgotten parts of the world.
+1 Spirit, +1 Courage
1 Power, 0 DefensePros
+ Knowhow (Ancient Lore)
+ Magic (Skill Substitution)
+ Cheer (Assist)
Construct (Lifelike)
FlyCons
HandlessTech Defaults
Boost (Any)
Hustle, Others
Tool (Built-In)
Tutor
Portrait Ghost
From Luigi's Mansion
Portrait ghosts come from portraits of people who've died. They'll often become a mimicry of the person they were painted after, partaking in jobs and routines that the subject did in life.
+2 Spirit
1 Power, 0 DefensePros
+ Athletics (Telekinesis)
+ Knowhow (Any, defined at character creation)
+ Trickery (Dodge)
Hover
Immune (Fear, Poison)
Intangible
Undead (Lifelike)Cons
Weakness (Sudden Light)
You are stunned by the light, Dazing (1) you for a turn for each point of damage taken (minimum 1 turn).Tech Defaults
Drain
Fear x2
Launch
Throw
Sammer Guy
From Super Paper Mario
These valiant warriors come from the Sammer Kingdom. Each lives by their own personal code of honor, often finding work as mercenaries. But each guy fights for two things above all: glory for themselves, and for the Sammer Kingdom.
+2 Heart
1 Power, 1 DefensePros
+ Coordination (Acrobatics)
+ Guard (Melee)
+ Bully (Intimidate)Cons
N/ATech Defaults
Counter
Fear x2
Piercing
Tool (Indirect)
Steam Gardener
From Super Mario Odyssey
Gardening automatons who call the Wooded Kingdom home. Gardeners will often go on pilgrimages to distant lands to learn about new plants, and bring seeds back to their home.
+1 Heart, +1 Spirit
1 Power, 1 DefensePros
+ Aim (Watering)
+ Crafts (Plants)
+ Knowhow (Flora)
Construct (Lifelike)
SinkerCons
N/ATech Defaults
Dismiss
Flowery
Ranged SpilloverOptional: Element (Water) on Ranged attacks
Shiverian
From Super Mario Odyssey
These racers are as cheerful as their bodies are dense. Their thick fat helps them maneuver around without much use of their tiny legs, and helps them to protect what they care about. They adore friendly competition, and you'd be hard pressed to find a shiverian who backs down from a challenge.
+2 Heart
1 Power, 0 DefensePros
+ Athletics (Bouncing)
+ Guard (Melee)
+ Steady (Balance)
1 Resist (Ice)Cons
N/ATech Defaults
Aerial
Counter, Harmless
Disorient
StunOptional: Element (Ice) on Indirect attacks
Shroob
From Mario & Luigi: Partners in Time
Shroobs were once a race of fearsome aliens from Planet Shroob. Now, they've faced near extinction. The shroobs who still remain are just as shrewd and intelligent as their forefathers, and may one day seek to rise for another takeover…
+1 Heart, +1 Spirit
1 Power, 0 DefensePros
+ Aim (Rays)
+ Crafts (Gadgets)
+ Knowhow (Biology)Cons
N/ATech Defaults
Minion (RC Drones)
Tool (Ranged)
Variant (Crafts)
Weaken
Tiki
From Donkey Kong Country Returns
Tikis are a proud race of self-made, fruit fueled tribesmen. They possess great talent in music, which they often use to create disorienting and hypnotic songs to gain the upper hand.
+1 Spirit, +1 Courage
1 Power, 0 DefensePros
+ Crafts (Woodworking)
+ Magic (Hypnotism)
+ Perform (Music)
Construct (Lifelike)
HoverCons
Handless, or Weakness (Crushing)
You take +2 damage and fall to the ground. This leaves you Dazed (1) for a number of turns equal to the damage dealt.Tech Defaults
Charm
Confuse x2
Disorient
Element (Fire)
Topman
From Super Mario Galaxy
Topmen are a tribe of spacefaring robots, constantly seeking territory. They often settle clashes by crashing into each other, seeing who falls first. Topmen are often honorable in the art of combat, using the bulk of their body to take down their foes.
+1 Heart, +1 Courage
1 Power, 1 DefensePros
+ Athletics (Spinning)
+ Bully (Knock Around)
+ Steady (Balance)
Construct (Lifelike)
SinkerCons
Weakness (Shock)
You take +2 damage and become Dazed (1) for a number of turns equal to the damage taken.Tech Defaults
Counter
Disorient
Divider
Launch
Tostarenan
From Super Mario Odyssey
These fiesta loving skeletons call the sand kingdom home. Though when they leave the sands of Tostarena behind, they always bring the party with them.
+2 Courage
1 Power, 0 DefensePros
+ Trickery (Parlour Tricks)
+ Cheer (Celebrations)
+ Perform (Instruments)
Resilient
Undead (Lifelike)Cons
Weakness (Blast)
You take +2 damage and become Dazed (1) for a number of turns equal to the damage taken.Tech Defaults
Allies
Boost (Any)
Charm
Dismiss
Tox Box
From Super Mario 64
Tox Boxes follow patterns their whole life, idly rolling about. Unless, of course, something stops them from completing their pattern, in which case they begin to wander around..
+2 Heart
1 Power, 1 DefensePros
+ Athletics (Run Over)
+ Guard (Melee)
+ Bully (Knock Over)
Construct
SinkerCons
HandlessTech Defaults
Daze x2
Overrun
Secure, Others
Sequential
Tsubon
From Mario & Wario
These cursed urns often serve as mindless guards of caverns and temples. Though, there are a few among them who gain a heightened sense of self, setting out to find purpose in the world.
+2 Heart
1 Power, 0 DefensePros
+ Aim (Projectiles)
+ Athletics (Climbing)
+ Crafts (Pottery)
Construct (Lifelike)Cons
Weakness (Launch/Throw)
If targeted by a move with the Launch or Thrown tags, your pottery cracks. You are Weakened (-1 POW) for a turn for each point of damage taken (minimum 1 turn).Tech Defaults
Lingering x2
Piercing Ranged
RepeatOptional: Element (Any) on Ranged attacks. (Must be decided at character creation)
Twilighter
From Paper Mario: The Thousand Year Door
These shady folk prefer the darker corners of the world. Though their disposition may be gloomy, they're hardy survivors who will stand for the safety of friends and family. Though, they may just take the longer or less noticeable route to success.
+2 Spirit
1 Power, 0 DefensePros
+ Crafts (Stitching)
+ Trickery (Hiding)
+ Bully (Coerce)
ResilientCons
Weakness (Curses)
The duration of effects caused by curses are doubled.
Weakness (Sudden Light)
You are stunned by the light, Dazing (1) you for a turn for each point of damage taken (minimum 1 turn).Tech Defaults
Daze x2
Repeat
Snatch
Terrain (Darkness)Optional: Element (Shadow) on Indirect or Ranged Techniques
Uproot
From Super Mario Odyssey
Uproots dwell in deep forests, creating shells to protect themselves from the elements. Weirdly enough, the shells they make often resemble plant pots..
+2 Heart
1 Power, 0 DefensePros
+ Athletics (Jumping)
+ Guard (Melee)
+ Crafts (Ceramics)
ElevationCons
N/ATech Defaults
Aerial
Indirect
Reach
Repeat
Virus
From Dr. Mario
Viruses are naughty little creatures, most often set to inflict their ails on whoever they come across. Even so, when faced with threats much greater than one of their own, their camaraderie is second to none, joining forces to take on tough foes.
+1 Spirit, +1 Courage
1 Power, 0 DefensePros
+ Knowhow (Medicine)
+ Trickery (Shenanigans)
+ Bully (Weaken)
Clone (Copies)Cons
Weakness (Life Magic, Medicine)
You treat the HP you would normally recover as damage.Tech Defaults
Confuse x2
Disable x2
Lingering x2 (Sickness)
Weaken
Volbonan
From Super Mario Odyssey
These expert chefs call the Luncheon Kingdom home. The travelers amongst them are always searching for new flavors for their dishes, and new meals to sample. Wherever a Volbonan goes, tasty food is sure to follow.
Credit to "Lwiis64" on DeviantArt for the art.
+1 Heart, +1 Spirit
1 Power, 0 DefensePros
+ Aim (Throw Item)
+ Crafts (Food)
+ Knowhow (Culinary)
1 Resist (Fire)Cons
N/ATech Defaults
Element (Fire)
Hearty x2
Launch
Piercing
Whittle
From Super Mario Galaxy 2
Whittles are tree spirits, well known the world over for their bravery and pride. Though they may be lacking in conversation skills, a whittle is a stalwart friend, dedicated to whatever they may deem their cause to be.
+1 Heart, +1 Spirit
1 Power, 1 DefensePros
+ Athletics (Sliding)
+ Knowhow (Plants)
+ Steady (Resilience)
Immune (Fear)Cons
Weakness (Fire)
You take a +2 damage and suffer from a Lingering burn, lasting a number of turns equal to the damage taken.Tech Defaults
Aerial
Hearty x2
Overrun
Strike-Through x2