Max & Miracle Gear
Some games sometimes need to go higher when it comes to power levels, and for this reason, Lucy created some new Ranks of Gear to go beyond Ultra, called Miracle and Max.
Miracle Gear
• Costs 1200 Coins
- Grants either +3 Power (when wielded as a Weapon), +3 Defense (when carried as a Shield or worn as Armour), or +3 to a Stat.
- Adds +3d6 to appropriate checks.
- Grants the user three new Techniques using the Gear.
These Techniques can include one Trait as a Tech Default, based on the Gear's primary use (e.g. Tool for weapons, or Aerial for boots).
Regardless of the user's level, only 6 Traits can be used to reduce the Technique's FP cost.- Traits can be added for a further 100 Coins each, with their numerical values values (e.g. Resist, HP healed with Immune, Contact damage) beginning at 1.
Each numerical effect of a Trait can be increased, 1 point at a time, for another 100 Coins.
Max Gear
• Costs 1500+ Coins
- Grants the user a specific ability related to the Gear decided upon by the GM. If made by a Player through Crafting, they work with the GM to make an appropriate ability.
- Grants either +3 Power (when wielded as a Weapon), +3 Defense (when carried as a Shield or worn as Armour), or +3 to a Stat.
- Adds +3d6 to appropriate checks.
- Grants the user three new Techniques using the Gear.
These Techniques can include one Trait as a Tech Default, based on the Gear's primary use (e.g. Tool for weapons, or Aerial for boots).
Regardless of the user's level, only 6 Traits can be used to reduce the Technique's FP cost.- Grants the user a fourth Technique using the Gear in the form of a Basic Gear Technique.
- Traits can be added for a further 250 Coins each, with their numerical values values (e.g. Resist, HP healed with Immune, Contact damage) beginning at 1.
Each numerical effect of a Trait can be increased, 1 point at a time, for another 250 Coins.