Grades of Success
Table of contents
The number of Successes needed for any action is reduced to a shorthand, representing how impressive your actions are. These are referred to as Grades of Success, or just Grades (You may sometimes see them abbreviated as GoS in the community), and vary based on your overall Successes.
- 0 Successes: Nothing; unless the action can work automatically, it fails.
- 1 Successes: Nice! 1 Grade of Success.
- 2 Successes: Good! 2 Grades of Success.
- 4 Successes: Great! 3 Grades of Success.
- 6 Successes: Wonderful! 4 Grades of Success.
- 8 Successes: Excellent! 5 Grades of Success.
- 10 Successes: Unbelievable! 6 Grades of Success.
Any additional Grades of Success beyond Unbelievable require 2 more Successes at a time.
As a general rule, Nice or Good results are still generally successful, but may suffer other complications, such as taking longer than you'd like or forcing you to make a difficult choice.
Great results are successes with no unforeseen drawbacks. In most circumstances, a Great result is your target.
And Wonderful or greater results are often exceptional, possibly exceeding your expectations.
If needed, you can pull your punches – treating your result as a lower Grade than your earned.
Opposed Checks
In the event of an opposed check, success is determined by comparing all competing players' rolls. The winner of the check is the player with the most Successes.
In the event of a tie, compare the relevant Stat for each tied player and the highest Stat wins. And if that's still a tie, then either the defender wins, or nothing happens at all, at the GM's option.
Exceptional Results
High rolls are always worthwhile, as the Stars bestow their blessing on exceptional individuals. Even if you chose to take a lower result, you gerate SP based on the total Grades of Success you rolled.
This SP can be added to your pool immediately, or spent immediately to fuel Exceptional Techniques.
Be mindful though that if you spend any SP during the check – such as to Try Again – you can't generate any SP for your result.
Otherwise, as long as your rolled dice for your check, and your action is successful:
- Great results generate 1 SP!
- Wonderful results generate 2 SP!
- Excellent results generate 5 SP!
- Unbelievable results generate a whopping 10 SP!
Every check is a chance to roll the dice and generate SP! Even if your action doesn't benefit from a higher result, it's better to go for broke and try to rack up some SP for you and your allies.