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Spirit Skills

Table of contents

Crafts

Your knowledge of all things crafts, whether you're building, refining or even taking things apart. Bob-Ombs have even been known to use this Skill when demolishing large objects and structures.

For rules on making specific Items from scratch, see Crafts – Working From Scratch.

For rules on refining or combining consumable Items, see Crafts – Enhancing and Mixing Items.

Specialisations include: Alchemy, Demolition, Gadgets

Knowhow

Your knowledge and studiousness, both general and specific. Your GM may disallow you from making Knowhow checks in certain situations without an appropriate Specialisation, or may make them more difficult, but general knowledge about places and enemies only requires you make a check.

Specialisations include: Archaeology, Battle, Wildlife

Magic

Your knowledge of arcane secrets. This helps you to power magical effects you encounter in your adventures (such as through Badges or Power-Ups), and can be used to gain insight on magical effects and artifacts.

Magic can also be used for more powerful spells, such as to temporarily emulate other abilities and skills; for more details, see Magic – Spontaneous Spells.

Specialisations include: Fire, Life, Shape-Change

Notice

Your knowledge and awareness of your surroundings, social situations, and the people around you. Notice is especially helpful for finding treasure, or picking up on an enemy trying to sneak attack your party.

Specialisations include: Lies, Listen, Scent

Trickery

Your knowledge of stealth, lies and deception. Trickery can help you outsmart people and run circles around your foes.

For rules on dodging attacks in combat, see Trickery – Dodging.

Specialisations include: Bluff, Stealth, Theft


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This is a mirror of Paper Story's ruleset and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Paper Story TTRPG team.