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Heart Skills

Table of contents

Aim

Your ability to aim at range, useful for throwing and firing things.

For details on attacks (which sometimes use Aim), see Techniques.

For rules on aiming Items in combat, see Aim – Item Attacks.

Specialisations include: Bows, Items, Shoot

Athletics

Your ability to run, jump, swim, grapple, flex your muscles and all sorts of maneuvers. Even things that other species can't do naturally, such as a Koopa's shell slide, a Bob-Omb's explosions or a Hothead's static charge, can be considered Athletic ability.

For rules on escaping from combat, see Athletics – Fleeing.

Specialisations include: Brawn, Jump, Run

Coordination

Your ability to make fine movement and hit hard, whether it's to tie a rope, work with delicate mechanisms or line up a strike in melee.

For details on attacks, see Techniques.

For rules on swapping battle position, see Coordination – Swapping.

Specialisations include: Hammers, Lockpicking, Unarmed

Guard

Your ability to consciously defend yourself from all manner of harm.

For the specifics of resisting attacks in combat, see Guard – Reducing Damage.

Specialisations include: VS Melee, VS Ranged, VS Aerial

Heal

Your ability to perform first aid and concoct certain remedies, allowing you to get by without stopping to rest, or to improve the Items you use.

For rules on recovering HP and Statuses, see Heal – Recovery.

Specialisations include: First Aid, Mushrooms, VS Poison


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This is a mirror of Paper Story's ruleset and is based on the publicly available PDFs of it. This website isn't in any way affiliated with either Nintendo, or the Paper Story TTRPG team.